Wednesday, August 22, 2007
Neuromancer - William Gibson
Although Gibson used the word "cyberspace" first time in his story "Burning Chrome" already in 1982, in Neuromancer he presented the whole idea of a global information network called the Matrix.
"Neuromancer" also introduced the notion of a technology dominated dystopian society in which social decay is apparent everywhere and lasting interpersonal relationships are nonexistant. "Neuromancer" presents an image of the future. There is corruption everywhere and the essence of being human seems to be slipping away. In his novel Gibson portrays not only what the future of technology may hold, but some of the negative externalities that directly affect human nature and social interaction. In fact, Gibson focuses almost entirely on the ugly aspects of technology which is in contrast to his "matrix". Gibson totally neglects to represent any positive aspects of new technology. The society of "Neuromancer" seems to be utterly advanced in terms of technology. However, upon closer inspection this is not exactly the case. There is no evidence of successful technology in Gibson’s novel. The society of "Neuromancer" willingly allows itself to be directly controlled by technology. They create incredible technologies and then use them for evil and material gain, rather than for their social well being.
Neuromancer shows the power of technology and how it can control society without producing positive benefits. The society presented is technologically advanced but extremely rude, materialistic, hedonistic, and self-centered. The overall view of the future is pessimistic: Rise of multinational capitalistic corporations forecasting the negative effects of new technologies of everyday human life.
The book centers on Case, a former computer hacker who makes his living by breaking into security systems. Caught stealing from his employers, Case is rendered physically unable to withstand the rigors of access to the worldwide computer net. Unable to work, he welcomes suicidal thoughts, entering into deals that can only go bad. Willing to do anything for the chance to work again, he turns to a mysterious figure named Armitage, and by so doing begins a journey out of the gutters of 21st century Tokyo and into an ever-expanding world of multinational intrigue. Armitage pays off Case's debts, repairs his neural damage, and places him under the protection of Molly, a professional killer. As Case progresses through his assignments with Molly and a range of others enlisted by Armitage, he becomes aware of larger forces working to control his activities. Ultimately, Case realizes that it is Neuromancer, a far-reaching artificial intelligence, which he has been working for. The opus ends with Case's realization that he has been controlled by the very technology he uses.
Neuromancer was book of the year 1984 in the USA, and it also gained 3 sci-fi literature awards: the Hugo, the 1984 Nebula, and the 1985 Philip K. Dick Memorial Awards. The book appeared on Time magazine's list of 100 best English-language novels written since 1923.
Neuromancer book on Amazon.com: http://www.amazon.com/Neuromancer-William-Gibson/dp/0441012035/ref=pd_bbs_sr_1/105-1441735-8831659?ie=UTF8&s=books&qid=1187567776&sr=8-1
Neuromancer Audio book: http://www.alibris.com/search/detail.cfm?S=R&bid=9102432513&cm_mmc=shopcompare-_-base-_-isbn-_-na
Study guide of Neuromancer: http://www.wsu.edu/~brians/science_fiction/neuromancer.html
Bladerunner: The Final Cut
Debuts on DVD December 18 with Exclusive New York/LA Theatrical Launch October 5.
The one that started it all. Sir Ridley Scott's Blade Runner, starring Harrison Ford, is one of the most important science-fiction movies of the 20th Century -- the film with immeasurable influence on society for its futuristic depiction of a post-apocalyptic, dystopian world, a film perhaps more powerful and relevant today than when it was made. The film, in fact, has appeared on more 'Top Five' sci-fi lists than any other film.
In celebration of its 25th anniversary, director Ridley Scott (Alien, Hannibal and a three-time Oscar® nominee, Best Director, for Gladiator, Thelma & Louise and Black Hawk Down) has gone back into post production to create the long-awaited definitive new version, which Warner Home Video will unveil on DVD December 18th in the U.S. Blade Runner: The Final Cut, spectacularly restored and remastered from original elements and scanned at 4K resolution, will contain never-before-seen added/extended scenes, added lines, new and improved special effects, director and filmmaker commentary, an all-new 5.1 Dolby® Digital audio track and more.
A showcase theatrical run is also being planned for New York and Los Angeles October 5.
Blade Runner: The Final Cut will be included in three stunning DVD editions: a Two-Disc Special Edition (at $20.97 SRP), a Four-Disc Collector's Edition ($34.99 SRP) and the Five-Disc Ultimate Collector's Edition ($78.92 SRP) in Collectible "Deckard Briefcase" packaging.
Simultaneous HD DVD and Blu-ray Disc versions (each $TBD) of the "Deckard Briefcase" will also be released in numbered, limited quantities. HD DVD and Blu-ray Disc 5-Disc Digi Packs with collectible slipcase (each $TBD) will include all of the UCE content. Order due date for all editions is November 13.
Ford, Rutger Hauer, Edward James Olmos, Joanna Cassidy, Sean Young and Daryl Hannah are among some 80 stars, filmmakers and others who participate in the extensive bonus features. Among the bonus material highlights is Dangerous Days - a brand new, three-and-a-half-hour documentary by award-winning DVD producer Charles de Lauzirika, with an extensive look into every aspect of the film: its literary genesis, its challenging production and its controversial legacy. The definitive documentary to accompany the definitive film version.
Additionally, two of the collections (4- & 5-Disc) will include an entire disc with hours of enhanced content containing featurettes and galleries devoted to over 45 minutes of deleted and alternate scenes recently discovered in deep storage and approved by Ridley Scott, visual effects as well as background on author Philip K. Dick, script development, abandoned sequences, conceptual design, overall impact of the film and how it lead to the birth of cyberpunk. Trailers, TV spots and promotional featurettes will also be included.
Among some of the fascinating factoids talked about in the special features:
- Notable actual locations were used to reflect 2019 Los Angeles, such as Union Station, 2nd Street tunnel and the Bradbury building.
- The top of Police Headquarters is actually part of the Mothership from Close Encounters of the Third Kind.
- In the last scene, Rutger Hauer made the jump between buildings himself.
- In the fight scene between Daryl Hannah and Harrison Ford, Hannah pulled Ford's nose so hard that his nose actually bled afterwards.
- Holding a dove, and letting it fly away, in the last scene was never in the script, but rather Rutger Hauer's idea when filming the scene.
- Dangerous Days was originally the name of the script.
Said Sir Ridley Scott: "The Final Cut is the product of a process that began in early 2000 and continued off and on through seven years of intense research and meticulous restoration, technical challenges, amazing discoveries and new possibilities. I can now wholeheartedly say that Blade Runner: The Final Cut is my definitive director's cut of the film.
"Jeff Baker, Warner Home Video Senior VP and General Manager, Theatrical Catalog and Domestic Sales, says: "25 years ago the critics said Blade Runner was ahead of its time and today it's still ahead of its time. This is clearly Ridley's signature film and we're delighted to offer these great editions to the Blade Runner fans who've been so patient, despite besieging us with thousands of annual requests in recent years for new DVDs. A number of people have told me that at the start of DVD, Blade Runner was absolutely the first title they wanted -- so much so that they purchased it even before their first DVD player! We think they'll agree that the new cut and the new editions are worth waiting for."
Scifi.com review: http://www.scifi.com/scifiwire/index.php?id=36328
Theatrical Trailer on YouTube: http://www.youtube.com/watch?v=J_hYs1jBy8Y
Order the DVD on Amazon.com: http://www.amazon.com/exec/obidos/search-handle-url/index=blended&field-keywords=blade%20runner%20final%20cut&results-process=default&dispatch=search/ref=pd_sl_aw_tops-1_blended_39154766_2&results-process=default
Futurist designer of The film Blade runner (Alien's and Tron) Syd Mead: http://www.sydmead.com/v/01/splash/
Bladerunner official Warner Bro's site: http://bladerunnerthemovie.warnerbros.com/
Tuesday, August 21, 2007
Nanotechnology
Nonetheless, nanotechnology research continued through the 1990s, gaining considerable momentum later in the decade. Then in 2000, Bill Joy caused a furor when he wrote a lengthy attack on computers, nanotechnology, and bioengineering in the popular technology magazine Wired. “The future,” Joy wrote, “does not need us.” Drawing on the works of futurist Ray Kurzweil in addition to Drexler, the “Unabomber,” and many others, Joy came to the conclusion that no matter which direction our accelerating technology takes us, it is not likely to be good for humanity. In particular, he singled out the principle of “self replication” in Drexler’s list of desirable qualities for molecule-size “nanobots” (nanorobots) as something that could easily get out of control with disastrous consequences. Joy admitted that his uneasiness about the coming technology made him sound a bit like a “Luddite,” the mythical anti-technologist of 19th century Britain. And while gloom and doom technology scenarios have always been common place, the origins of this story astonished many—Joy, co-founder of Sun Microsystems, is one of his generation’s greatest technology heroes.
Two years later, science fiction author Michael Crichton (already famous for The Andromeda Strain and Jurassic Park) turned the scenarios that Joy imagined into a vivid, terrifying novel called Prey. In the book, nanobots escape from the laboratory, multiply, and actually begin to evolve. The take on human appearances, kill a lot of people, and are barely prevented from taking over the world. While some critics said the book was too technical, many in the engineering and scientific circles were aghast. Prey, they claimed, had done immense damage to the cause of nanotechnological research and had greatly exaggerated its risks.
The latest salvo in the nanotech wars was fired in mid-2005 by engineer-turned-technoprophet Ray Kurzweil. His latest book, The Singularity goes farther than ever before in positing how nanotechnology and computing may bring the most profound transformations in human life that one can imagine. Kurzweil suggests that soon, within a few decades perhaps, humans will outgrow their humanity and merge with their technology (hence the “singularity”).
Advances in nanotechnology are indeed appearing at an accelerating pace. The question is, Will the results of the coming revolution even vaguely resemble one or more of these predictions? History suggests that it will. In earlier years, mankind imagined technologies long before they became a reality and strove to realize them. Aircraft, space flight, wireless communication, and even effective medicines were the subject of popular fantasy, science-fiction, and wishful thinking hundreds or in some cases thousands of years before they were technically possible. Nanotechnology probably will follow this same pattern—wishful thinking will eventually result in mankind having its wishes fulfilled.
Original Source: Bill Joy. Source: Wired, December, 2003. http://www.wired.com/wired/archive/11.12/billjoy_pr.html
K. Eric Drexler's website - great Nano technology resource - many predictions: http://www.e-drexler.com/
Goverment reference on the size of Nano technology: http://www.nano.gov/html/facts/The_scale_of_things.htmlhttp://www.nano.gov/
Michael Crichton's "Prey": http://www.amazon.com/Prey-Michael-Crichton/dp/0066214122
Ray Kurzweil "the technoprofit" website: http://www.kurzweilai.net/
Monday, August 20, 2007
Cyberpunk - 4 Era's of History
Key events: Words like computer, robot, cyborg, and punk are created; Computers like The Difference Engine and ENIAC are built, while Pascal, Boole, Babbage, & Turing make contributions; Isaac Asimov creates the Three Laws of Robotics; Alexander Graham Bell invents the Telephone; AT&T rises to become a monopoly; Late 60s counterculture; 70s Punk; Kraftwerk forms and changes music.
The Industrial Age in the states showed us that we could more than just weald tools and weapons. We could do more than build homes and walls. Plant food and care for cattle. We could do more than adapt to our environment – we could change it. Many who focus on the cyberpunk history forget the intregal part of this industrial era where cogs and gears worked together to do more than man could do alone. Also, the invention of plastic was a key part of the creation of smaller, more precise and cheaper machines. Metals and energy was refined over the years to finally end in the form of a computer. As computers grew the ability to network grew as well. From the days of needing someone to connect your call we move to the day where AT&T monopolize the communication industry. Business saw the power and value of computers but no one could have guess how they would invade almost every aspect of our personal lives. Many works alluded to extreme possilbities of this like Do Androids Dream of Electric Sheep?, A Clockwork Orange, Fahrenheit 451, THX-1138, The Shockwave Rider, and Metropolis. Although these are considered “classics of the silver age of Cyberpunk” they only portray extreme cases of what could happen if we allow technology to go too far.
The Golden Era (1980-1993)
Key events: Bruce Bethke creates the word “Cyberpunk”; Neuromancer is published, and a movement is born; IBM PC storms home market; Blade Runner in theaters; Hajime Sorayama gives us sexy robots, gynoids, and cyborgirls; Laser Tag; The Golden age of video games; AT&T broken up; AT&T crashes due to programming error; Misguided Secret Service launches “Operation:Sundevil”; The World Wide Web goes online for the public.
Bruce Bethke was the first to reference Cyberpunk in a short story in 1980 (http://www.infinityplus.co.uk/stories/cpunk.htm). He had no idea national media would pick it up and use it for all sorts of references about Science Fiction. Most media sources used it often to reference author’s like William Gibson, Michael Swanwick, Jack Dann, Gardner Dozois, and Avram Davidson. Then came IBM, 1981 and the Personal Computer.
It seems like forces are aligned in 81. Along with the PC Kraftwerk releases the album “Computer World” in Germany, William Gibson’s short stories “The Gernsback Continuum” and “Johnny Mnemonic” are published and more important Gibson pens his book which will later become the foundation of Cyberpunk – “Neuromancer” – which was original titled “Jacked In.”
Next, computers move into our entertainment ideas with Pong, Atari 2600 and Commodore 64. Games take us places we only read about or imagined when we were children. And they continued to grow and capture our attention.
The Mainstream Era (1993-1999)
Key events: Billy Idol’s Cyberpunk CD; Time Magazine’s 2/8/93 cover article “Cyberpunk!”; Johnny Mnemonic, Lawnmower Man, Hackers, et al in theaters; Microsoft Windows becomes dominant OS; Web population explodes due to AOL.
Cyberpunk received a real nationwide boost from Time Magazine in February 1993 (http://www.time.com/time/covers/0,16641,1101930208,00.html). Before that Cyberpunk wasn’t a buzz word with anyone – but now it was published to the masses. Soon after Hollywood produced five cyberpunk movies. Also “The Cyberpunk Handbook” was published to enlighten those who wanted to know more about the movement (Wired’s review from 1995 when it was published http://www.wired.com/wired/archive/3.12/streetcred.html?pg=3).
Some view the end of the Mainstream era as a time when the movement died. The fact is Science fiction as a whole was less popular. The days when hundreds of thousands read monthly magazines of short stories that open our eyes to future possibilities had been dwindling for some time. But this brief dark period of Cyberpunk would move back into the mainstream shortly.
The Millennium Era (1999-Present)
Key events: The Matrix explodes in theaters; George Bush Jr. steals White House, and America is screwed; 9/11/2001 triggers Big Brother knee-jerk “Patriot Act”; AT&T slowly reassembles itself; AT&T plans for a “Tiered Internet” triggers Net Neutrality debate; NSA & AT&T are found in bed together; DRM is invented… and hacked; Web 2.0 becomes a buzzword; Google flexes its tentacles; Spam, spiders, botnets, and other threats to the net grow in power; Robots, nanotechnology, and cybernetic implants are closer than ever to reality.
The Matrix revealed a future where computers rule our minds. The ultimate interface of man and machine. Our dependence on information from computers and the panic of the Y2K bug revealed a real intertwining of life and digital realities. Computers are a real part of our lives.
Cyberpunk moves from short stories and novels into corporations, hackers, medical and industrial technology and even how we receive our news on the internet from Blogs, RSS feeds and e-mail. The government is using technology to monitor our world “for our protection” as well hiding behind the Patriot Act. The FBI and NSA spying programs have never been more real. Microsoft, AT&T, Apple, Google are examples of corporations moving into the technological future. Some call it world domination or wanting control of the internet – I call it the current time and what we view as digital power now will look like a Model-T to today’s super charged computer controlled hybrid cars.
The reality of Cyberpunk is that it will eventually fade into reality. The movement – so called – will become the norm. The exciting thing about it is trying to find out what's happening next and being apart of the change from “Science Fiction” to “Science.”
Weekly Focus - Agenda
1) Monday's - General Cyberpunk Science
2) Tuesday's - Zoom in on the Government
3) Wednesday's - Cyberpunk Music, Games, Novels or Movie Reviews.
4) Thursday's - Cyberpunk 2420 Original Predictions
5) Friday,Saturday,Sunday - Anything goes, or nothing. . .
Appreciate any information you come across on the movement in any of the above areas. Please reference the source of your information and submit with URL links. Enjoy tonight's first entry shortly from now - a brief history of cyberpunk. We'll see what else I may come across this evening. . .
Sunday, August 19, 2007
Welcome
For now enjoy wikipedia's notes on Cyberpunk: http://en.wikipedia.org/wiki/Cyberpunk